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Lapidare Galaxy      Lapidare Galaxy     Lapidare Galaxy

The Lapidare Galaxy was opened by the urging of a soon-coming resource shortage.  Fortunately, the galaxy filled the resource needs of the growing Energon Empire and today remains as the greatest source of mined goods in the Empire.

EK: Lapidare Centros
Physical Description: Black holes, dense-matter
Population: Average
Industry: Dense-matter harvesting [Great Lapidare Industrial Company]
Politics: Internalist, Constitutional Monarchy
Notes: This sector is the home of the high-pressure beings known as Lasidaze. They are amazingly strong, large, and robust (even capable of surviving the cold vacuum of space). While they are much sought after as laborers, many Lasidaze stay at home in their sector. Their society believes in digging deeper, both figuratively and literally. While this does make them excellent miners, Lasidaze find interstellar travel (which they consider upward) to be abhorrent.


EL: Lapidare Free Sector (LFS)
Physical Description: Variety of worlds, lawlessness, abundant development
Population: Substantial
Industry: Mining, agriculture, manufacturing
Politics: Practicalist, Council (appointed by Imperial Council)
Notes: As major corporations sparred over control of the many sectors of the Lapidare Galaxy, a contingent of smaller businesses lobbied the Senate for protection of their interests among the interests of larger businesses. The Emperor, too, was feeling that if the whole of the galaxy fell into corporate hands, the businesses might become a governmental threat. Thus, he and the Imperial Council set aside this massive sector where major corporations could not dominate. However, to this day, the LFS is notorious for its lawlessness among its productive citizens. Bandits and pirates are abundant throughout the sector, though they are combated by the elite LFS Marshals, who do their best to clean up this boisterous sector.


EM: Melagartha
Physical Description: Average worlds, numerous immense museums
Population: Below Average
Industry: Tourism
Politics: Practicalist, Republic
Notes: This sector was built up by the interests of the Energon Tourist Society and numerous other museum companies. Many worlds of the sector are set aside as planet-sized dioramas, some reenacting ancient eras from Energon history. One of the more interesting facets of this sector is the reenactment of epic battles and events performed by enormous systems of holographic projectors.


EN: Wen-Kaoriav
Physical Description: Spacious, star systems with many planets
Population: Average
Industry: Shipping, manufacturing [Lapidare Rim Union]
Politics: Practicalist, Parliamentary
Notes: The native Kaoriav were at a low stage of development when they were discovered by Energon explorers. They quickly adapted themselves to modern technology, however, immediately embracing the “magical” contraptions. They now are eager explorers and scientists, always trying to learn more about the amazing universe around them.


EO: Neo Borsath
Physical Description: Average worlds, experimental planets
Population: Average
Industry: Technology, minor mining, manufacturing
Politics: Radicalist, Ruling Household
Notes: The Borsath claimed this sector for themselves with the opening of the Lapidare Galaxy. They refer to it as Borsath’s Jewel, though it does not produce very much in the way of resources. However, its many laboratories and entire worlds dedicated to experimentation have made many important technological discoveries for the Bosath and the Empire.


EP: Phik-Kaoriav
Physical Description: Many small nebulae, gas-skimmer races
Population: Above Average
Industry: Nebular mining [LRU]
Politics: Practicalist, Parliamentary
Notes: The Kaoriav, armed with advanced beyond light speed travel techniques after their association with the Energon Empire, quickly colonized this nebular sector. Since its first discovery, the nebulae of this sector have been very productive in supplying nebular resources. Racers have also found the sector to be quite entertaining and today nebula-equipped racing craft speed through the gassy clouds.


EQ: Frengana Byggyn
Physical Description: South half nebular, north half stars
Population: Above Average
Industry: Energy generation, nebular mining
Politics: Practicalist, Council (ruling for Yellow K’jobi monarchy)
Notes: This sector was quickly populated by Yellow K’jobi colonists, who began to produce valuable energy for the growing galaxy. Soon other races joined them and began to mine the rich nebulae of half of the sector. The sector stays very strong and productive, though tensions between the colonists and their homeland often threaten to escalate into secession.


ER: Resorta
Physical Description: “Pleasure Sector”, comfortable worlds
Population: Below Average
Industry: Tourism
Politics: Practicalist, Republic
Notes: A conglomeration including the Energon Tourist Society and a dozen major luxury companies colonized this sector as a getaway for the whole empire. Today its worlds are covered in beautiful landscapes, theme parks, and resorts. However, the pleasure-seekers are often criticized for their lack of order and production.


ES: Posortaq
Physical Description: Average worlds, industrious, moon-sized manufacturing facilities
Population: Above Average
Industry: Manufacturing, shipping [GLIC]
Politics: Practicalist, Democracy
Notes: Posortaq is known for its very industrious peoples. Since its colony days, the sector has held a philosophy for industry and production. Enormous holographic projectors remind workers of the importance of their labors. Though many say that Posortaq is only this way because of brainwashing the masses, many sectors simply hope to match its productivity someday.


ET: Indronoviae
Physical Description: Artificial nebula-systems
Population: Average
Industry: Shipping, mining, system-alteration
Politics: Radicalist, Monarchy
Notes: The winged Algering peoples are hive creatures who find flying much more comfortable than walking. Thus, they have taken to restructuring numerous star systems to being disks of atmosphere around a star, where they are able to fly through the zero gravity. Their method of alteration is by using enormous teleportation/manufacturing facilities to drain nearby nebulae of gas, transform it into suitable air, and then place it around stars. Unlike many Radicalists, the sector calls for a rewriting of the Empire’s constitution to give all political power to the Emperor.


EU: Belorgick
Physical Description: Average worlds, hyper-corridor
Population: Average
Industry: Shipping, manufacturing [LRU]
Politics: Superiorist, Republic
Notes: This sector is home to the Belorg people, whose culture holds travel as one of the most important facets of life. Borrowing hyper-corridor technology from the Aallin, they created a green-lighted corridor that stretches from one end of their sector to the other. The Belorg are primary members of the Lapidare Rim Union, eager for trade as an excuse to travel, and are pushing other sectors to build hyper-corridors of their own. They are Superiorist and hope that the Energon Empire will expand further to allow for more travel.


EV: Oran-Gamon
Physical Description: Average stars, domed roaming cities
Population: Above Average
Industry: Internal trade, agriculture, refining
Politics: Internalist, Confederation
Notes: The native An-Ga are some of the strongest supporters of internalism in the Energon Empire. They believe that their natural expansion throughout the Lapidare Galaxy was interrupted as the Empire opened the Lapidare Gate and allowed a flood of colonists to come in. Today, they mainly sit about in their large cities that float from star system to star system and blame the Empire for their loss of superiority.


EW: Elisdare
Physical Description: Planetary Consumer
Population: Average
Industry: Mining [GLIC]
Politics: Practicalist, Republic
Notes: This sector has no native races, though it does have several worlds with native life. The sector is rich for mining, causing many to disregard the welfare of the native creatures. The amazing device known as the Planetary Consumer (which is the size of most worlds and mines by swallowing and breaking down entire planets) has rapidly devoured some of these worlds. Environmental conservationists halted the use of the Planetary Consumer on planets with any life and continue to plague the miners of this sector with demonstrations.


EX: 9-Grazzius
Physical Description: Few worlds, deep mining of dead planets
Population: Below Average
Industry: Mining, refining [GLIC]
Politics: Practicalist, Republic
Notes: This sector is home to two races, the swamp-dwelling Kzor and the mole-like Borm. The Borm are known as excellent miners who naturally penetrate the mantles of worlds with their tunnels, while the Kzor have advanced refining technology. Although the two work symbiotically and share a sector council, they often greatly disagree on some issues. For example, they so disagree on the name for their sector when it was absorbed into the Energon Empire that, to this day, it still bears the name of the ancient Energon astronomy when they viewed it from outside the galaxy. One thing the two races do agree on, to the dismay of many environmental activists, is to extend an invitation to Elisdare’s Planetary Consumer to devour several over-tapped planets.


EY: Con’Tun’Pak
Physical Description: Spacious, average stars, fleets of Sweepers
Population: Average
Industry: Refining, maintaining order
Politics: Orderists, Fascism
Notes: The native Flokts are beings who live for neatness and cleanliness. When they began to travel among the stars, they launched enormous fleets of Sweepers to collect the untidy interstellar dust. They have advanced their refining technology to keep their worlds clean. Many are very surprised to see the ingenious refineries and amazingly clean cities of the Flokts.


EZ: Trazion
Physical Description: Average stars, many interstellar stations
Population: Above Average
Industry: Shipping [LRU]
Politics: Practicalist, Democracy
Notes: The Orbonses were very eager to explore and colonize the stars around them and made many strides into space even before perfecting beyond light speed travel technology. To help them in their travels, they built many refueling stations that exist between the stars to this day. The Orbons stations soon became the sites of great trade fairs where merchants exchange wares. Now, they still run fairs continuously and attract merchants from throughout the Empire.


FA: Vongori
Physical Description: Spacious, hermitic worlds
Population: Sparse
Industry: Subsistence
Politics: Practicalist, Anarchy
Notes: This sector is often called the “Hermit Sector” as it is home to scarcely anyone other than hermits. Hermits from all over the Empire come to this sector to be alone with their thoughts, organize new philosophies, or simply to escape public attention. Some hermits are even the only persons on their world. Despite its closeness to the Lapidare Gate, colonists avoided this none-too-pretty sector, and it is left to its hermits. Even with the lack of interaction among its few citizens, Vongori sends delegates to the Senate, though they do not often stay in public for long.


FB:  Energon Lapidare
Physical Description:  Average stars, heavily populated worlds, Lapidare Gate
Population:  Substantial
Industry:  Manufacturing, refining, shipping [GLIC]
Politics:  Practicalist, Republic
Notes:  Long ago, the Energon Empire was headed for a crunch in resources as its standard of living continually rose beyond its capabilities of production.  In an effort to head off the crisis, the Empire opened a new gate to the Lapidare Galaxy in this sector.  The industries of the Empire, who were at the helm of government at the time, charged into the galaxy and quickly colonized and developed it.  This sector still remains a center of galactic events.


FC:  Oklomogonis
Physical Description:  Average worlds, numerous casinos
Population:  Average
Industry:  Gambling, refining [GLIC]
Politics:  Practicalist, Democracy
Notes:  The native Oklos are great believers in luck, for which their culture has eight different words.  They are quite intuitive peoples and their society has generated millions of different methods of gambling.  Their half-underwater cities are filled with many popular casinos, where not even the owners can keep money for long as it quickly passes hands in games of chance.


FD:  Jano-Ron
Physical Description:  Average worlds often embroiled in violence
Population:  Average
Industry:  Construction, mining
Politics:  Practicalist, Democracy (Organized Rioting)
Notes:  This sector is the home of the Janoi, a rock-skinned peoples who are notorious for their pointless rioting.  Thanks to Energon armed forces, most riots are controlled and often quickly quelled.  New sporting events are held on empty worlds to help keep the public bloodlust at bay.  Also, new orbital teleportation satellites teleport rioting crowds to other empty worlds as protection from damage to property.


FE:  Ka'Zooh
Physical Description:  Average worlds, many beautiful artificial rings.
Population:  Average
Industry:  Mining, shipping [LRU]
Politics:  Practicalist, Monarchy (steeped in tradition)
Notes:  The native Moolongt are deeply stemmed in court ritual and tradition.  Every Moolongt has some sort of complex link to the Moolongt court, each with his own rank in society based on this connection.  Moolongt scholars are busily working on establishing traditions for rules for the links to other courts and societies throughout the Empire, especially to the Energon Empire itself (with which they are having a great deal of trouble because of its elections).


FF:  Inta
Physical Description:  World-sized refineries, pollution
Population:  Above Average
Industry:  Refining, minor mining [GLIC]
Politics:  Practicalist, Industrial Bureaucracy
Notes:  This sector without native peoples was set up to be a center for refining in the newly opened Lapidare Galaxy.  The sector has refineries of nearly every kind and brings in rough products from all over the Empire.  Some refineries even refine the refuse from other refineries.  Still, the sector is known for the masses of pollution that have come from its centuries of refining.


FG:  Pazong
Physical Description:  Few resources
Population:  Average
Industry:  Very little
Politics:  Freedomist, Democracy
Notes:  As the corporations of the Energon Empire looked to the nearby sectors of stars, they hoped to continue to find a wealth of resources.  However, this sector's lack of resources disappointed them, and they left sector behind.  As they left, the native Pazons were not impressed with the Energon Empire.  To this day, many Pazons would rather not be a part of the Empire.


FH:  Xamafoo
Physical Description:  Low resources, hydrogen harvesting stations, many desert worlds
Population:  Below Average
Industry:  Hydrogen and oxygen harvesting, water generation
Politics:  Internalist, Republic
Notes:  This sector of deserts disappointed industrialists, as did Pazong.  The desert-dwelling Foos took little notice of the Energons and initially resisted being absorbed into the Empire.  Now the sector is only home to the Foos and several entrepreneurs who work to derive oxygen and hydrogen to make water to sell to the Foos.


FI:  Narbon Greatlands
Physical Description:  Average worlds, orbital space-cities
Population:  Average
Industry:  Weapon manufacturing, farming, mining
Politics:  Superiorist, Monarchy [Kollarian League]
Notes:  The barbaric Narbons, large, space-amphibian peoples, were conquered by the quick-witted Energons without a war, which surely would have been bloody.  The Narbons quickly joined the Energon army, and the rest of their society was soon assimilated into the Empire.  Today the Narbons act as a major portion of the Energon's army and the largest enthusiasts in war games.  Because of the sheer size of Narbos, brawling is banned in ships and space stations, though it is allowed on planets.


FJ:  Joboosa
Physical Description:  Average stars and worlds, Nanakai Star Rings
Population:  Average
Industry:  Manufacturing, shipping [LRU]
Politics:  Superiorist, Republic [Kollarian League]
Notes:  For the native Makas, war has always been profitable.  They have supplied the Narbons with weapons to battle against one another for centuries and greatly prospered because of it.  Their greatest manufacturing and shipping center is built around the star Nanakai, and the numerous rings built around it.  While many find the Maka way of life detestable, the Makas continually call for new invasions or for people to at least settle their differences violently.


FK:  Tanover
Physical Description:  Average worlds, large laboratories, The Organic City
Population:  Average
Industry:  Organic research, manipulation, and development
Politics:  Orderist, Fascism
Notes:  The Tans follow a large interest in biology.  They have made amazing developments in their own race and continually study and develop the biological nature of other races.  While some societies find such alterations of life to be undesirable, the Tans have done their best to work with them and spread their own points of view.  Very often the Tans are the source of medical controversy in the Energon Empire.


FL:  Caltolla
Physical Description:  Average stars, depressed worlds
Population:  Below Average
Industry:  Manufacturing [GLIC]
Politics:  Superiorist, Republic
Notes:  This sector has fallen on hard economic times.  For the past few decades, businesses and population have been leaving the sector behind.  The government of the sector has turned to Superiorism, hoping that a war to be a boost in manufacturing.


FM:  Bot Beta
Physical Description:  Cold, metallic worlds.  Very cramped and efficient cities.
Population:  Average
Industry:  Manufacturing [GLIC]
Politics:  Orderist, Democracy
Notes:  This is the second of the four sectors that were colonized by the Bots.  This one works with great industry and efficiency, though most organic races find the facilities overly efficient.


FN:  Bot Alpha
Physical Description:  Cold, metallic worlds with a lack of organic and aesthetic value.
Population:  Average
Industry:  Manufacturing
Politics:  Orderist, Democracy
Notes:  Energon scouts were perplexed to discover the race known as Bots.  They are a robotic race very similar to the robots that have worked in the Energon Empire for millennia.  Unlike typical robots, however, these Bots are capable of intelligence just like all races, while robots are only capable of carrying out commands.  According to Bot history, they were built by a long-extinct race known as the Ko'Rhai millennia ago.  Despite studying the amazing brains of the Bots, no one has been able to duplicate their mechanical intelligence.


FO:  Bot Gamma
Physical Description:  Cold, metallic worlds, though they are becoming more emotional
Population:  Below Average
Industry:  Manufacturing, robotic art
Politics:  Orderist, Democracy
Notes:  While most Bots are completely logical, the Bots here are beginning to pick up the emotional aspects of organic races.  Many of the cities here have developed robotic forms of art, which are often perplexing to normal races.


FP:  Bot Delta
Physical Description:  Mined-away planets, nuclear generators
Population:  Average
Industry:  Energy generation, construction
Politics:  Orderist, Democracy
Notes:  The Bots use massive amounts of energy, much of which is generated here.  Despite the amount of energy they produce, the Bots are always seeking more.  In the effort to produce more energy, the Bots have begun inviting other races to aid them in energy generation.


FQ:  Hak-a-natarra
Physical Description:  Busy worlds, Panato tubes, numerous tiny robots
Population:  Below Average
Industry:  Robotics [GLIC]
Politics:  Internalist, Democracy
Notes:  The native Ponato (who are brain-like beings confined to nutrient tubes) consider themselves the descendants of the ancient Ko'Rhai.  However, they do not have records for such a statement, and many historians hold that it is a hollow belief.  Panto, despite incredible intelligence, naturally have only a few weak tentacles for movement and manipulation.  The labor of this sector is performed by small robots who, even though very capable of doing their tasks, are nowhere nearly as advanced as Bots.


FR:  Aerin
Physical Description:  Many stars, bright cities, Energon Colony Homes Advertisement
Population:  Above Average
Industry:  Entrepreneurs, Advertising [GLIC]
Politics:  Freedomist, Council (each generation of council members appointed by last council)
Notes:  This is a sector of fast-moving ideas, where fortunes are made and lost in a matter of minutes.  The sector began with an advertising colony that opened because of exceedingly inexpensive real estate.  Many economicists hold the sector as a fountain of production, and it is a common belief that this sector is where economic dreams come true.  Aerin is also well known for its world-sized holographic advertisement for Energon Colonies Home, Inc, which is the largest advertisement in the Empire.


FS:  Kambala
Physical Description:  War-scarred worlds
Population:  Below Average
Industry:  War
Politics:  Superiorist, Council (appointed by sector guard) [Kollarian League]
Notes:  Kambala is a training sector and testing ground for weapons.  Since its beginning, it has been the site for innumerable newly create weapons that have been equipped into the Energon army.  Kambala is also known for its many anti-war and anti-weapon displays by pacifists.


FT:  Spodacka
Physical Description:  Flooded worlds, deep caverns
Population:  Below Average
Industry:  Subsistence
Politics:  Radicalist, Anarchy
Notes:  The native Chevornoes are generally all quite insane.  Scientists have wondered how an advanced race could exist where all beings feature some kind mental instability.  Most Chevornoes live in submerged caverns below the surface, where their wild cities are worrisome places for visitors of other races.  While many Chevornoes live simply off of their natural resources, some have developed and spread their insanity throughout the Empire.


FU:  Esparada
Physical Description:  Dust fields, average worlds, Bust of Khalg
Population:  Above Average
Industry:  Trade [LRU]
Politics:  Freedomist, Democracy
Notes:  Self-exiles from all over the Empire joined together and strived to create a new society here in what was once the outskirts of the Empire.  Their leader, Khalg, still remains an important historical figure in this sector.  However, their utopia was interrupted as the trade of the Lapidare Ring Union calmed their social ideals.  Esparada is at least a leader among the Freedomist party with great opposition to strong government.


FV:  Faoki Major
Physical Description:  Plenty of land and space.
Population:  Above Average
Industry:  Agriculture, production
Politics:  Internalist, Republic
Notes:  This sector had much trouble in its colony days as it was plagued by pirates.  The Energon army could offer little help as it was spread quite thinly by protecting the other colonies throughout the newly opened galaxy.  After a rallying of the populace, the colonists were able to defeat the pirates.  Now, armed with a very strong moral code, Foaki Major is one of the most up and coming sectors in the Empire, where its people are hard working and generous.  Woe to anyone who tries to abuse their generosity, as they despise pirates and ne're-do-wells to this day.


FW:  Faoki Minor
Physical Description:  Many nebulae, numerous wrecks of long-raided ships
Population:  Sparse
Industry:  Minor
Politics:  Freedomist, Democracy
Notes:  Colonists from this sector were known to supply and house the pirates who plagued Faoki Major years ago.  Now this sector is notorious for its unscrupulous populace, as well as its many wrecks of ships still floating in space.  Stories of lost pirate caches hidden in this sector are widely told.


FX:  Energon Entertainmentia
Physical Description:  Many different kinds of worlds, orbital camera stations
Population:  Average
Industry:  Holographic films, entertainment production [GLIC]
Politics:  Freedomist, Council (appointed by holo-film mogul association)
Notes:  This sector of many varied kinds of worlds was colonized by holographic film production companies.  Here, entire worlds are set up and exist like sets for nearly any genre of film.  Most of the population is known to work as extras in the numerous films shot here.  Youngsters from all over the Empire come to this sector with aspirations to become entertainers.





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