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     The Energon Galaxy     The Energon Galaxy

The Energon Galaxy was the first to come under the control of the Energon Empire.  It features many important sites, including the homeworld of the Energon, Energonia.  From here, Gates opened up other galaxies to trade and conquest.


A: Energon Interior
Physical Description: Black hole clusters, few worlds, heavy radiation
Population: Average
Industry: Gravity-energy harvesting, dense matter mining [Bosath Federation of Trade]
Politics: Rather quiet Practicalist, Constitutional Monarchy (elected)
Notes: A sort of backwater sector, with mostly humanoid races.  The sector is considered one of the most boring sectors in the Energon Galaxy, as most citizens are content with their G-E harvesters and exporting energy.  They have come into the Bosath Federation of Trade under economic dealings with the Bosath, though they do not politically ally themselves with the Bosath’s Radicalism.


B: Tollitaria
Physical Description: Reddish stars, average worlds
Population: Average
Industry: Agriculture, agricultural machinery, FoodCore Corporation, [Erga Industrial Alliance], [Bosath Federation of Trade]
Politics: Quiet Practicalist, Republic
Notes: Producer of many of Energon’s foodstuffs.  FoodCore Corporation runs much of the sector, allying it with both the EIA and the BFT, from the main world of Tollis, where most of the food is refined and packaged to be sent out throughout the Energon Galaxy.


C: Vollisare
Physical Description: Younger stars, the Vollis Nebula
Population: Above Average
Industry: Minting, small-scale manufacturing minor, minor nebular mining [EIA]
Politics: Internalist, Republic
Notes: Historically the home of several races, each of which quickly joined the Energon Empire.  Vollisare is now a quiet sector, with politics focusing on their own development, making it an important supporter of the Internalist party.


D: Kollaris
Physical Description: Older stars, Kollarian Pulsar Field
Population: Above Average
Industry: Military manufacturing, troop training, weapons testing in pulsar field
Politics: Superiorist, Empire [Kollarian League]
Notes: Millennia ago, this sector served as a major portion of the Kollarian Empire.  The reptilian Kollar are a very war-like people, with the greatest emphasis in their culture on military preparedness.  The Kollarian Emperor (who still serves as the sector leader) is chosen by armed combat, just one example of their violent society.  After a vicious war with the Energons, the Kollars admitted defeat and happily joined the Energon Empire.  Since then, the Kollars have served the Empire with great loyalty.  The Kollarian Knights, elite special soldiers, act as bodyguards to the Kollarian Emperor, generals, and ambassadors, and are sought after greatly as guardians in other sectors.  Even the Energon Emperor has a small group of Kollarian Knights in his personal bodyguard.
    Since its conquest, Kollaris has served as the leader of the Kollarian League, which has bound together the Superiorist sectors of the Energon Empire.  Most of the Kollarian League actively participate in support of the Energon military, and thus support Superiorist thinking in both society and economy.


E: New Kollaris
Physical Description: Old stars, vast spaces between stars
Population: Below Average
Industry: Cloning centers, zoo grounds
Politics: Superiorist, Council (appointed by Kollarian Empire) [Kollarian League]
Notes: New Kollaris was conquered by the Kollarian Empire long ago, and then turned over to the Energon Empire.  In old days, the sector was primarily based on design and manufacture of clones and genetically modified warriors.  Now, though, most of its biological technology is dedicated to care of near-extinct species from throughout the Empire.  Tourism supports many of the expensive cloning techniques.


F: Third Kollaris
Physical Description: Partially ionized gasses, mixture of young and old stars.
Population: Below Average
Industry: Ion and plasma harvesting
Politics: Superiorist, Council (appointed by Kollarian Empire) [Kollarian League]
Notes: This sector was also part of the ancient Kollarian Empire.  It now is a center for harvesting and manufacture of weapons and machines based on ion and plasma technology.


G: Lokatar
Physical Description: Polluted planets, massive factory worlds
Population: Above Average
Industry: Heavy manufacturing, waste storage [EIA]
Politics: Practicalist, Industrial Bureaucracy
Notes: Lokatar is notorious for its fiercely polluted worlds, as well as its heavy manufacturing.  It is ruled by three major construction firms, Biyar Engineering, Torka Systems Inc., and Lokatar Space Yards.  The population works for the varying corporations all of their lives, though powerful constitutions keep overbearing businessmen in check.  However, Lokatar is often the site of many vicious anti-business and environmentalist demonstrations.


H: Voza
Physical Description: Average worlds, numerous battlefields, Meeting of Colossi statute.
Population: Average
Industry: Heavy machinery, with a specialty in space-construction
Politics: Half-Internalist, half-Freedomist, Parliamentary (site of numerous violent arguments)
Notes: A war-torn sector constantly filled with bickering.  Again and again there have been suggestions to split the sector, but despite their political arguments, the sector’s population wishes to stay together.  Lately, the enormous space statue known as the Meeting of Colossi, in which two titans meet with gripped hands, has encouraged peace between the rival parties.


I: Energon Prime
Physical Description: Home of the Energon Empire, Energonia, and Energus.
Population: Substantial
Industry: Political industry, support of the EIA [EIA]
Politics: Practicalist, though a very big mixture during the Festival of Politics, Democratic Republic
Notes: Millennia ago, the Energons first colonized their neighboring planets in the sector from their home world: Energonia.  Now as their empire has spread throughout five galaxies, nearly the entire sector is needed to help in the management of the empire.  The sector has few industries and remains well stocked through the EIA.
    The two worlds of note in this sector are Energonia and Energus.  As the home world of the Energon, Energonia was once pillaged for its much-needed resources.  At last, under the rule of Jyphus XIV, Energonia was transformed into a garden world covered in political fields.  Energus is a very different world, completely synthetic.  It was an example of amazing Energon engineering created by order of Jyphus XII to help solve problems of overpopulation.  Energus is essentially a planet-sized space station where billions of citizens live.
    The Festival of Politics is a month-long event every fifth year that coincides with the gathering of a new senate.  During the Festival of Politics, Energon Prime becomes a haven for political demonstrators, and intergalactic protest rallies descend upon the sector.  Although the sector sometimes becomes unruly during the Festival, it is often considered the safest sector in the Empire.


J: Energon Distans
Physical Description: Archaic space cities, few terraformed worlds, though many planets
Population: Average
Industry: Large-scale mining
Politics: Practicalist, Republic
Notes: In ancient times, this sector supplied needed resources for the growing Energon Empire.  The numerous space cities were constructed out of necessity due to primitive beyond light speed travel capabilities.  To this day, the majority of the sector’s population lives in the cities.  The sector still depends on its large-scale mining for industry, with the major leading company, Ener-Tech Mining Corporation.


K: Bosath
Physical Description: Few native resources, major trading lanes, Bosath Prime
Population: Average
Industry: Trade and ship building [BFT], [TETA]
Politics: Radicalist, Bosathama, the Ruling Household
Notes: The Bosath, natives of this sector, are a very proud race.  They gladly joined the Energon Empire, glad to see its industrial-orientation and possibilities of growing wealth in trade.  Since that time, the Bosath have grown to be very rich and have lived lavishly with their astounding wealth.  Bosath Prime, the Bosath home world, rivals Energon Prime as the most beautiful planet in the Empire.  The Bosath have been leading the Radicalist party, using much of their wealth to further the possibility of a rewriting of the Empire’s constitution, and, on that day, the Bosath plan to create a dynasty of Bosath emperors.


L: Aallin
Physical Description: Young stars, the Hyper-Corridor
Population: Below Average
Industry: Trade, H-C repair, H-C technology development [Hyper-Corridor Sectors]
Politics: Internalist, Republic
Notes: Long ago, the Bosath introduced hyper-corridor technology to the Aallin and deceived them into creating the enormous Hyper-Corridor.  During the first centuries of operation, however, the H-C drained money from the Aallin’s trade as ships used the H-C to by-pass them and trade directly with the Bosath.  Later, the Aallin established tariffs, which began to restore the Aallin’s prosperity.  Aallin acts as the leader of the Hyper-Corridor Sectors, an institution they created to help their make the H-C profitable.


M: Callora
Physical Description: Large asteroid and debris fields
Population: Below Average
Industry: Robot technology, mining, refining [H-CS]
Politics: Orderist, Rule by Tradition
Notes: The native Toka are a quiet, gentle race.  They primarily stay at home and carry out their elaborate traditional practices while robots run their society.  Long ago the robots were developed so that the Toka could dedicate more time to their traditions.  The robots mine the plentiful asteroids and refine the minerals, mostly making new robots to help further development.
    However, Callora is very often visited by less quiet guests.  The perilous asteroid fields attracted many thrill-seekers who stage dangerous, high-speed races.  At an annual convention known as the Calloran Great Races, the racers gather and compete against one another in an effort to discern the best racer in the Empire.  The Toka generally try to ignore the rowdy guests, though sometimes the Calloran Great Races become out of hand and disciplined Tokan law enforcement scuffle with the boisterous racers.


N: Hokor
Physical Description: Repositioned planets, artificial asteroid roaming yards.
Population: Average
Industry: Agriculture, Livestock [H-CS]
Politics: Orderist, Rule by Elders
Notes: Hokor is a fascinating sector where, in ancient days, two races merged to create the contemporary Hoko.  Many historians theorize about the bizarre occurrence, though most agree that their very organized society simply found such an action the most orderly.  Modern Hoko lifestyle is centered around livestock, primarily enormous space creatures called gallplin.  Using the gallplin like oxen, the Hokor repositioned many of their planets for better environmental standing and created vast roaming yards filled with asteroids where the gallplin can eat and live peacefully.  Gallplin meat is a staple of the diet on many worlds and serves as one of the largest sources of food in the Empire.


O: Q-tok
Physical Description: Peaceful worlds, Misty Nebula
Population: Average
Industry: Manufacturing of foodstuffs and spices [H-CS]
Politics: Radicalist, Rule by Collective Conscious
Notes: This sector is a rather eerie one by most standards, where the conscious of everyone is linked via telepathic transmitters.  The success of their extremely integrated society has pushed them to be Radicalists, calling for an Empire-wide collective conscious.  The majority of the sector’s prosperity comes through the harvesting of misty-spice, a tasty and nutritious food additive, from the Misty Nebula.


P: Onserus
Physical Description: Picturesque panoramas, Central Nebula, Imaginative Avenue
Population: Average
Industry: Decorative arts [H-CS]
Politics: Practicalist, Parliamentary
Notes: This is the home sector of Onsers, a very artistic and creative race.  Though their art techniques were greatly advanced, their technology was scarcely capable of traveling between star systems when Energon explorers made contact with the Onsers.  Since that time, the Onsers have acted as professional artists all over the Empire, especially for the Bosath.  This sector is also home to the much-painted Central Nebula as well as the Imaginative Avenue, a miles-long outdoor strip where potential artists display their work.


Q: Rykell
Physical Description: Archaic worlds, many historical museums
Population: Average
Industry: Very self-servicing, export of technology and special minerals, import of ships and archeological tools [H-CS]
Politics: Practicalist, Republic
Notes: The Energon Empire built this sector from remnants of the ancient Rykellian Allied, a powerful empire at one time.  Rykellians are trying to rebuild their ancient strength and set up their most influential citizens as galactic leaders.  Many accuse the Rykellians of living in the past, even if they do have considerable plans for the future.


R: Second Rykell
Physical Description: Archaic near the borders of Rykell, advancement in technology elsewhere
Population: Below Average
Industry: Development in mining and construction
Politics: Practicalist, Council (appointed by Rykell)
Notes: Second Rykell is often referred as “Rykell’s younger brother”, which is a very accurate description.  Since its days as a portion of the ancient Rykellian Allied, Second Rykell has followed in the foot steps of Rykell.  In the more distant parts of the sector, the Second Rykellians are now building massive shipyards to rebuild the long-lost fleet of the Rykellian Allied.


S: Illicron
Physical Description: An average sector, often called the boondocks of the Energon Galaxy
Population: Below Average
Industry: Mining, internal agriculture and construction
Politics: Practicalist, Confederation (of Planetary Governors)
Notes: This sector is very self-oriented and backward from imperial standpoints.  Subsistence farming and repairs make up the majority of the industry.  The only out-of-sector orientation is during the Farmer’s Swap Emporium festival held every year.


T: Delta Energon
Physical Description: Major dust fields, unique gravity phenomenon
Population: Sparse
Industry: Worm-Hole experimentation, mining [Zelthar League]
Politics: Practicalist, Republic
Notes: Delta Energon had a distinctive method of colonization.  During early experiments with hyper-jumping techniques, Energon ships were attracted to the unique gravity phenomenon of the sector.  Because of this, the Energons colonized the sector long before it could have been reached by typical beyond-light speed travel.  Now the sector has numerous scientific research stations studying the bizarre gravity activities.


U: Ulka
Physical Description: Ulka Nebula, Nebula Station
Population: Above Average
Industry: Nebular mining, luxury construction
Politics: Practicalist, Republic
Notes: The Zulbane, a race native to the Ulka Nebula, love luxury.  By using their expertise, they have developed a huge business, especially selling to the wealthy Borath.  The massive corporation Z-Collective controls most of the Ulka business.


V: Gorgatha
Physical Description: Average sector with old, well defended worlds, gigantic space stations and construction yards
Population: Above Average
Industry: Ship and weapon construction
Politics: Superiorist, Republic [Kollarian League]
Notes: The Gores are a large, bloody people.  Initially, they resisted the Energon Empire, but were eventually defeated after a long conquest.  However, after they had been conquered, they eagerly participated in the Energon war machine.  Their industry is still based on defensive and offensive armaments.


W: Yahtoo-Ba
Physical Description: Ore fields, barren planets
Population: Above Average
Industry: Mining, export of metals and gems [ZL]
Politics: Practicalist, Council (six members)
Notes: Though this sector has only a few naturally viable worlds, many beings have come here following the massive mining industry.  The two native races, the insectoid X-tok and spore-like Vytalx, each hold three seats on the sector’s ruling council.  Immigrant races are often kept in check by the Council’s pro-native measures.


X: Florigal
Physical Description: A sector ruled by industrial overlords, peaceful, though stressful and often broken by industrial bickering
Population: Average
Industry: Manufacturing and subsistence agriculture [ZL]
Politics: Practicalist, Industrial Bureaucracy
Notes: Several enormous corporations run Florigal, wielding large police forces to protect their industrial secrets and projects.  Though the worlds are clean and generally crime-free, many beings in the sector experience diseases from overwhelming stresses.


Y: Whatorra
Physical Description: Average worlds, Torrask Liquid Clouds
Population: Average
Industry: Liquid farming, other methods of agriculture [ZL]
Politics: Practicalist, Democracy (featuring daily votes)
Notes: The Torrask, a fish-like race, began highly productive liquid farming in ancient times.  According to historians, the Torrask themselves built their liquid clouds throughout some lost form of technology, though some speculate that the clouds formed naturally.  In either method of creation, the Torrask use their liquid clouds to supply the majority of the foodstuffs for the Zelthar League.


Z: Zelthar
Physical Description: Spacious, few worlds
Population: Substantial
Industry: Shipping, general industry, beyond light speed technology [ZL]
Politics: Practicalist, Parliamentary
Notes: The humanoid Zelthar made massive leaps the beyond light speed travel ages ago to cover the enormous space between its stars.  Through this technology, they built up trade relations throughout the sectors that now participate in the Zelthar League of commerce.  The Zelthar happily joined the Energon Empire when they met with Energon colonists from Delta Energon.


AA: Xamatala
Physical Description: Dissolved worlds, dust clouds and asteroids
Population: Sparse
Industry: Mining, construction of The Generator [ZL]
Politics: Practicalist, Parliamentary
Notes: The ancient Xama tore this sector apart during an apocalyptic war with world-destroying anti-matter bombs.  Now, the remnants of their race have settled their differences and begun the immense task of rebuilding.  Most of the sector’s resources are dedicated to building a massive machine known as The Generator to rebuild their sector.  The planet-sized machine is enormous and still growing, promising to eventually restore the Xama’s home sector.


AB: Jathootha
Physical Description: Average sector and worlds, Hakora Health Institute
Population: Above Average (populace inflation due to the ill)
Industry: Medical technology and processing [ZL]
Politics: Practicalist, Council (appointed by Hakora Health Institute)
Notes: The Jathoothan, a tall plant-like race, believe in the well-being of all.  Therefore, they have made immense developments in medical technology and continue to be some of the greatest physicians in the Energon Empire.  The sector is ruled by a council out of the Jathoothan’s largest medical installation, the Hakora Health Institute.


AC: Dorgga
Physical Description: Minor polluted worlds, enormous ‘Dump yards’ where trash and industrial waste are placed
Population: Above Average
Industry: Construction, manufacturing [ZL]
Politics: Practicalist, Industrial Bureaucracy
Notes: Dorgga is a very industrialized sector.  The vast majority of the Dorggan people are factory workers, slaving away at their tasks to produce important manufactured materials to be sent throughout the Empire.  The sector is ruled by only a few Dorggans, who manage the sector and its industries.  These managers are notorious for their tendencies to pollute the sector’s planets.
    Only several years ago, Dorgga experienced a sector-wide work stoppage known as the Great Strike.  During the seven-year strike, many of the Empire’s industries were stopped, interrupting Imperial trade.  At the behest of the Emperor, the management finally caved to the demands of the workers.  Since then, the sector’s workforce has experienced better work environments.


AD: Ornatha
Physical Description: Defensive military training grounds
Population: Below Average
Industry: Troop and police training
Politics: Practicalist, Monarchy (High Monk) [Kollarian League]
Notes: The Ornish are a people who believe very greatly in the necessity of defense.  Most Ornish in this sector have organized themselves in an order of monks.  Under the guide of the High Monk, they work to train the defensive soldiers of the Empire.


AE: Patha
Physical Description: Partially formed worlds, major dust clouds
Population: Average
Industry: Mining of simple materials
Politics: Practicalist, Republic
Notes: This sector is one of very few worlds, as the sector has generally not been well formed.  However, many have found it to be a wealth of simple materials for easy mining.  Pathan Dusters, as miners in this sector have been nicknamed, cruise the dust clouds looking for valuable minerals to mine.  Patha also has a darker side in its trade of Pathan Dust, a drug used to heighten senses and accelerate reflexes at the cost of a drastically increased metabolism.


AF: Koklia
Physical Description: Enormous Prospo Nebula, powerful and dangerous static storms
Population: Sparse
Industry: Nebular mining
Politics: Practicalist, Republic
Notes: The Prospo Nebula, which composes the majority of the sector, contains rare minerals and compounds that can only be found in its interior.  The nebula is also full of animals, such as sky sharks, focos (fat, avian creatures), and bull-like zorgas.  However, the sector is also often dangerous, due to powerful storms of static electricity.


AG: Caliaphose
Physical Description: Float-spheres, airless planets, underground
Population: Average
Industry: Construction, shipping
Politics: Practicalist, Republic
Notes: Moza-thos, an avian race, have built the sector’s well-known float-spheres (enormous orbs of pure atmosphere in space), from which they control the sector’s shipping industry.  Meanwhile, the Photosa, mole-like people with phosphorescent eyes, live under the airless surfaces of the sector’s worlds.  Here, they manufacture needed products and operate air factories to replenish the atmospheres of their caverns.


AH: Tactaron
Physical Description: Average stars, planets made by Sobokas
Population: Above average
Industry: Mining of Soboka planets
Politics: Practicalist, Tribal leaders
Notes: In ancient times, the nearly extinct Sobokas, space-dwelling, planet-sized creatures, (Vasti for “giant”) used this sector as a hatchery for their young.  A Soboka would gather materials from distant realms, bring them to this region, and build them as synthetic planets as food for its young.  During these times, the Vasti, a much-smaller space-dwelling race, followed the herds of Sobokas, living like parasites on the massive creatures.  In modern times, only one Soboka survives, living in suspended animation in the zoos of New Kollaris.  The Vasti now live on the many remaining Sobokas-built planets, mining them for their valuable minerals.


AI: Iring Prime
Physical Description: Average star systems, gigantic super-computer A-RC
Population: Substantial
Industry: Maintenance of the A-RC, design, construction
Politics: Orderist, Rule by Computer
Notes: The native Gysoth reached a golden age when their best minds created the super-computer A-RC (as “Artificial-Reality Computer”).  It began as an experiment to create a computer powerful enough to create a holographic environment over an entire dead planet using satellite-mounted holographic projectors.  Since then, the A-RC has grown in power, first being applied creating starship designs, then other industries, and now runs the sector.  Its rule has been efficient, though the A-RC has trouble coping with unpredictable problems.  For example, the A-RC was perplexed when this region of space was first visited by Energon scouts, though it soon pledged allegiance to the Energon Empire.  Gysothian society is now nearly completely dedicated to maintaining the A-RC, with its planet-sized processors, innumerable satellite links, and cityscapes filled with memory.


AJ: Iring Second
Physical Description: Dust clouds, meteors, significantly large comets.
Population: Average
Industry: Mining (delivery to Iring Prime)
Politics: Orderist, Rule by Computer
Notes: The A-RC pushed for colonization of this sector as further support for its systems.  The Gysoth followed the orders of their computer leader, and thus the sector was quickly colonized.  Now it is used as mining, so its resources can be dedicated to the A-RC.


AK: Villicuso
Physical Description: Average, numerous collective connection buoys
Population: Below Average
Industry: Development of telepathic technology
Politics: Radicalist, Rule by Collective Conscious
Notes: Like Q-tok, this sector is a haven for a collective conscious.  However, the native Vome, with their society known as the Vome Collective, are not as extreme about their collective thinking as the citizens of Q-tok.  Instead, the Vome enjoy the telepathic capabilities of collective technology.


AL: Fottos
Physical Description: Fottos Nebula, X-15 electrical phenomenon
Population: Average
Industry: Nebular mining, electrical mining
Politics: Freedomist, Constitutional Anarchy
Notes: Fottos is a sector that is filled with the Fottos Nebula.  The sector’s freedom-loving miners keep one another at bay with a constitutional anarchy, one of the few of the Empire.  The continuous X-15 electrical phenomenon acts as an ongoing static storm, which powers tap-generators of the powerful Gassa Mining Company.


AM: Wilcomah
Physical Description: Average stars and worlds, picturesque palace-cities
Population: Above Average
Industry: Trade, manufacture of special fabrics and spices
Politics: Practicalist, Republic
Notes: The Rosombi were the first aliens the Energon contacted, and, after a long existence of an interstellar trade route, were finally assimilated into the Energon Empire.  The Rosombi enjoy an architecture based on curves and soft angles and a bizarre art.


AN: Energon Agris
Physical Description: Repositioned worlds, artificial agricultural fields
Population: Above Average
Industry: Agriculture
Politics: Practicalist, Republic
Notes: This sector began as an agricultural colony needed for the growing population of the Energon Empire.  The native Arravos, after initial contact with the Energon colonists, quickly adapted themselves and their star systems.  They created the massive corporation Agri-Tech United, which to this day helps supply the food needs of the Empire.
    Energon Agris is an example of greatly altered environments for greater production.  Many of its worlds have been repositioned to warmer zones nearer to their stars, thus supplying better growth for its plants.  There are also enormous space stations of artificial agricultural fields with produce valuable crops in zero-gravity.


AO: Mostam Bohe
Physical Description: Empty space, Intergalactic Gates
Population: Below Average
Industry: Shrinking trade, growing manufacturing
Politics: Radicalist, Republic
Notes: The Bohe come from this very empty sector of space.  Long ago, Energon scientists found that this sector, primarily free of gravity, would be excellent for the enormous space stations that create Intergalactic Gates.  At that time, the Bohe became greatly wealthy through the use of the gates.  However, as smaller technology made the gates less efficient, the Bohe faced enormous economic recessions.  Currently, the only major business is the manufacturing done by the Sonoke Manufacturing Guild, which built many factories and used the cheap labor of the sector.  Under the economic pressures of the time, the Bohe people have become very upset and a wave of unhappy radicalism has swept the sector.


AP: Basotha
Physical Description: Densely packed with many stars and minerals
Population: Above Average
Industry: mining, shipping, management of the Sonoke Manufacturing Guild
Politics: Practicalist, Republic
Notes: The Imadane are a business-oriented race, even more driven toward money than the Energons.  They mine their sector heavily, transport their minerals to Mostam Bohe, then transport it back to this sector for intergalactic shipping.  The majority of the sector’s wealth is held by the executives of the Sonoke Manufacturing Guild.


AQ: Ulvis
Physical Description: Average star systems in the interior, dust colds on the outer edge
Population: Average
Industry: Space agriculture [EIA]
Politics: Practicalist, Republic
Notes: Ulvis is known for its agriculture based on enormous plants that grow in the zero-gravity of space.  They take nutrients from the vast dust clouds on the outer edge of the sector through light-year long roots.  Every forty years, Ulvis experiences an explosion in tourism as visitors come to see the blooming of these massive plants.


AR: Gresarious
Physical Description: Average star systems
Population: Average
Industry: Mechanic design and engineering [EIA]
Politics: Practicalist, Republic
Notes: In ancient days, the native Moroes and Javaroes nearly came to interstellar war.  However, they interestingly began a mechanical competition to stifle their aggressive tensions.  The Machine Olympics, which hosts an array of tasks performed by vehicles, robots, and tools, quickly became a popular event and grew to include other races from around the Empire.  Because of their efforts to defeat one another, both races are among the best machinists and designers in the Empire.


AS: Erga
Physical Description: Average worlds, several minor nebulae, Comet-cities
Population: Above Average
Industry: Trade, shipyard construction [EIA], [TETA]
Politics: Practicalist, Republic
Notes: This sector is a very trade oriented one.  Ergans, an ancient relative of Energons, created the sector as an experiment in long-range trade performed long ago by Energons.  Erga is known for its large mobile space stations known as Comet-cities and for its hosting of the yearly Trans-Energon Race, which competes the fastest craft in the Empire in a dash from Gresarious to Callora.


AT: Aneralba
Physical Description: Rocky worlds, heavy mining
Population: Above Average
Industry: Giant-scale mining [EIA]
Politics: Practicalist, Industrial Bureaucracy
Notes: Aneralba is a sector notorious for its vicious mining.  A huge variety of corporations, ranging from massive planetary miners to small local independents.  The unique government of Aneralba calls for a parliament where each corporation has a vote weighted by their productivity.  Okko, a small Bosath colony, serves as the headquarters for the sector’s largest corporation as well as the sector’s capital.


AU: Lollosah
Physical Description: Reconstruction, abandoned mining yards
Population: Below Average
Industry: Construction [EIA]
Politics: Practicalist, Republic
Notes: Before Aneralba opened, Lollosah was a major miner.  After Aneralba opened, Lollosah experienced a major economic depression.  Since then, Lollosah has clawed its way back onto the economic scene by changing the mining yards to construction.  The two native races, the fish-like Kolcora and the enormous brain Missasorah, work diligently at making their sector great once again.


AV: Hattassa
Physical Description: Diverse worlds, artificial comet cloud of Tassoosa Major
Population: Below Average
Industry: Diverse, emerging tourism [EIA]
Politics: Practicalist, Democracy
Notes: Hattassa, formerly a very massive mining sector, faced a similar economic depression as Lollosah with the opening of Aneralba.  Unlike Lollosah, Hattassa has yet to recover completely from the depression.  The native Zen are working to expand tourism of the sector’s artificial cloud of comets of Tassoosa Major, a remainder of the lost mining economy.  In the old days, mined-away asteroids would be set to awkward orbits like comets around the star Tassoosa Major.


AW: Zolleran
Physical Description:  Calm worlds and environments
Population: Sparse
Industry: Real estate, care industries
Politics: Practicalist, Democracy (with a very advanced minimum age)
Notes: Nicknamed “The Retirement Sector”, this sector is known for its peace and elderly settlers.  The native Zolles had a culture in which elders were held in enormous respect.  As they were found by other races, the elderly found the reverence very appealing.  The majority of the population live in this sleepy sector in retirement settlements.


AX: Sollius
Physical Description: Average worlds, complex satellite links, Sollius University
Population: Sparse
Industry: News
Politics: Superiorist, Republic
Notes: Sollius is a sector where most news agencies of the Energon Empire hold their headquarters.  The population of the sector stays rather low as most of its citizens move elsewhere as agents of their news corporation.  Sollius is Superiorist, and many call the reason behind their political orientation an ulterior motive for yellow journalism.


AY: Quaranon
Physical Description: Quaranon Library, Maxius University, Imperial University
Population: Below Average
Industry: Information, education
Politics: Radicalist, Democracy
Notes: This sector is filled with numerous colleges and universities, the most well known the massive Maxius University and the emperor-created Imperial University.  The reason most of these universities take place in this sector is because of the enormous Quaranon Library, which spans the whole of the Quaranon system.  This library holds incredible amounts of data in its digital records, as well as innumerable documents and artifacts in its archives.  Quaranon is a very Radicalist sector, as young idealists from its numerous educational facilities turn out to voice their political thoughts.


AZ: Jorinath
Physical Description: Average worlds, artificial solar rings
Population: Above Average
Industry: Military research and development, construction, training
Politics: Superiorist, Democracy [Kollarian League]
Notes: The two native races of this sector, the large reptilian Jors and the smaller reptilian Natha are very war orientated.  Many historians theorize that the two races would have fought one another to extinction if the Energon Empire had not met them and incorporated them into the Empire.  Now the sector is one of the Kollarian League’s strongest supporters.  Massive shipyards ring several stars in the sector and produce grand ships for the Empire’s fleet.


BA: Yarith Major
Physical Description: Average worlds, miniature Hyper-Corridors
Population: Substantial
Industry: Shipping, refining; import from Yarith Minor [EIA], [BFT]
Politics: Internalist, Republic
Notes: In a long-ago feat of industrial espionage, the native Tarron stole Hyper-Corridor technology from the Aallin.  Since then, they have built many miniature Hyper-Corridors to spur trade throughout their sector.  The Tarron enjoy a great deal of profit from their trade and refining and use their wealth to improve their sector and culture.


BB: Yarith Minor
Physical Description: Rich ore fields, mining camps
Population: Average
Industry: Mining, export to Yarith Major
Politics: Freedomist, Democracy
Notes: This sector was originally started as a Tarron mining colony.  It expanded rapidly and continues to feed the ore necessary for the Tarron industrial machine.  Huge mining facilities gather the minerals of the rich planets of this sector with workers from a huge variety of races.  The sector is strongly Freedomist and shows its looseness in its open mining facilities.


BC: Rorinasa
Physical Description: Varied worlds, several unique environments
Population: Above Average
Industry: Design and testing of products
Politics: Practicalist, Industrial Bureaucracy
Notes: Rorinasa is ruled by the corporation Rorinasa Technology and the Rorinasa industrial dynasty.  The company uses the sector’s diverse natural environments to design and test new products.  Unlike some industrial-ruled sectors, Rorinasa has seemed to be a very pleasant place for workers.


BD: Xith
Physical Description: Average, many worlds with lower and middle classes
Population: Substantial
Industry: Agriculture and Mining [H-CS]
Politics: Practicalist, Republic
Notes: This sector is a haven for any being down on its luck.  Its worlds are filled with hard working races in huge cities.  There is quite a bit of mining and agriculture in this sector, producing materials that are often not terribly profitable.  The circus known as the Hollasi Exotic Menagerie performs in this sector, giving entertainment to the masses.  Xith is also well known for its innumerable traveling agencies that alert workers to employment needs throughout the Empire.




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